A character design created over 3 months as part of the Character Design for Film and Games hosted by CGMA and tutored by Mathias Osland. At the start of the class I was basically an absolute beginner in character design and was filled with trepidation and anxiety about how it would all turn out. But Mathias' guidance and encouragement helped me learn and improve on a lot of different skills, including sketching, thumbnailing, material rendering, gesture and pose and color. I ended up enjoying the process so much that I will probably continue branching out this project into further characters, including ones from the sketch and thumbnail stage.